Merge conflicts in binary files are a real challenge in game development, where developers frequently work on large assets like 3D models, textures, and animations such as Autodesk Maya files, Blenders, 3Ds Max, SolidWordks, etc. These binary files are distinct from text-based files. When dealing with binary files, merge conflicts usually require a simpler yet equally critical approach: choosing between two versions, typically labeled as "yours" and "theirs." This method is particularly useful in game projects where individual developers work on a single object or actor.
Because binary merge conflicts typically require choosing between two entire versions, there's a risk of data loss. If the wrong version is selected, valuable work could be lost, impacting the project's progress.
In game development, where individual developers often work on a single object or actor, the "yours" and "theirs" approach provides a straightforward solution to binary merge conflicts. Here's how this method works:
Champion Version Controller provides robust features to help developers navigate binary merge conflicts, enabling them to quickly revert to previous versions when necessary. This capability is particularly valuable in game projects where a wrong choice in conflict resolution can result in the loss of significant work.